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Counter-Strike :戲劇電子競技vs Inner Circle Academy ( BO1 ) - ESEA歐洲高級賽季常規賽
1/1$1.2K vol.

Drama eSports vs. Inner Circle Academy 的即時賠率和機率,Bitget Wallet 上的預測結果。

Drama eSports
0-0
1:0

Inner Circle Academy
0-0
獲勝者走勢圖
勝平負
$306 VOL
Drama eSports
Inner Circle Academy
市場介紹
This market refers to the Counter-Strike match between Drama eSports and Inner Circle Academy in the ESEA Advanced Europe Regular Season, initially scheduled for August 19, 2026 at 12:00 PM ET.
This market will resolve to "Drama eSports" if Drama eSports win the match against Inner Circle Academy.
This market will resolve to "Inner Circle Academy" if Inner Circle Academy win the match against Drama eSports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 19, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
